Microsoft is announcing its third-generation Maia in-house AI chip today, designed to be the "primary AI inference system" for Microsoft's products and services. Maia 300…
New text-classification model. Tags: qwen3_5_moe, image-text-to-text, system-one, typed-decisions, decision-model, calibrated-probabilities, jev, noul
Ambi is releasing apps for iPhone, Mac, and Apple Watch that enables ambient capture
New image-feature-extraction model. Tags: dinov3_vit, image-feature-extraction, dino, dinov3, arxiv:2508.10104, en, base_model:facebook/dinov3-vit7b16-pretrain-lvd1689m, base_model:finetune:facebook/dinov3-vit7b16-pretrain-lvd1689m
New image-text-to-text model. Tags: youtu_vita, text-generation, document-parsing, ocr, omni, multimodal, audio, video
New text-to-image model. Tags: gguf, qwen, image-generation, comfyui, comfyui-gguf, mlx, fp8, nvfp4
In-silico optimization of nucleic acids relies on predictive oracles that imperfectly capture biological function, so sequences optimized against one model may exploit model-specific artifacts and fail to generalize to independent models. Recent studies have shown that not all designers generalize equally well to independent models. In this work, we use agentic program search to iteratively propose, execute, evaluate, and revise code for nucleic-acid designers. We describe the successful strategies used to prompt the search. AutoNovo designers achieved the best observed mean among the evaluated methods on 3/3 DNA-design tasks in terms of in-silico performance, and 6/6 transfer tasks in terms of independent models. The designers come from a family of discovered nucleic acid designers rather than a single universal best designer. We plan to release the resulting designers. These results are the first steps in creating nucleic acid designers that maximize cross-model generalization, and thus improving the odds that in-silico designed sequences reflect real biology.
As large language models are increasingly adopted as multi-party communication facilitators, there is a growing demand for agents capable of balancing diverse group dynamics across contexts. However, existing LLM facilitators are often fine-tuned for task-specific objectives; generalized LLM-based facilitation methods that can adapt to different types of tasks and diverse group dynamics are underdeveloped. To address this gap, we present GUIDE (Generalized Unified Intervention for Dynamic Exchanges, a framework for developing generalized LLM-based facilitators across different multi-party contexts. GUIDE evaluates facilitation across both objective task outcomes and subjective metrics, including psychological safety and perceived friction. Within this framework, we study whether LLMs can self-learn generalized facilitation strategy offline to real-time interventions. We first collect multi-party human interactions guided by task-specific expert LLM facilitators (N=432 conversations). We then employ a self-learning method in which an LLM induces an actionable strategic playbook from conversations and iteratively refines it using feedback from an LLM judge aligned with human annotators (N=20), developing a single generalized facilitator that outperforms the three task-specific expert facilitators on held-out conversations 61.4% win rate. Finally, we evaluate these improvements empirically; in a real-time online empirical study, the self-learned generalized facilitator preserves facilitator performance and group productivity, improves speaking comfort and reduces interpersonal friction, while using 24.7% fewer turns and 29.0% fewer words than the expert prompts. These findings provide empirical evidence that LLMs can learn generalizable, task-agnostic social facilitation from task-specific human interactions, on-par with hand-crafted task-specific prompts across diverse group settings.
Network decision-making tasks, including adaptive bitrate streaming, load balancing, and congestion control, require policies to process heterogeneous states and actions while balancing near- and long-term consequences. Existing solutions generalize poorly across network tasks, require substantial task-specific redesign, and lack reliable evaluation of long- horizon action consequences. Methods that learn through online interaction additionally face unstable optimization. We present NetRL, a two-stage LLM-based reinforcement learning framework that combines supervised fine-tuning on demonstration trajectories with online policy optimization. A universal mixed-embedding interface combines textual task descriptions with precise numerical states, while a network action head produces valid decisions. At its core, NetGRPO evaluates candidate actions over multiple future trajectories, directs deeper search toward uncertain alternatives through confidence-aware budgeting, and performs group-relative, clipped, and KL-regularized updates. NetRL achieves 23.6% higher QoE than NetLLM, 12.2% lower job completion time than Genet, and 24.1% higher network utility than Orca, yielding state-of-the-art performance among the evaluated methods. Confidence-aware budgeting reduces end-to-end training time by 27.1% without reducing validation QoE. NetRL also converges stably and generalizes to unseen network traces without retraining. Code and model weights are available at the repository linked in this paper.
Text-to-image models have made remarkable progress in visual fidelity and instruction following, yet complex compositional generation remains challenging. Existing agentic approaches address this limitation through iterative generation and editing, adapting their actions based on interaction history. However, they typically fix the continuation state (i.e., the image from which refinement proceeds) to the latest image. Since iterative editing is not necessarily monotonic, the agent may continue refining from the latest image even when it has already degraded. In this work, we introduce GenRevisit, an agentic framework that extends action selection to joint continuation-state and action selection. The agent can not only use interaction history to adjust editing instructions but also select an image candidate to edit, jointly deciding where to continue from and how to refine. We train GenRevisit with SFT followed by agentic reinforcement learning. To address the coarse credit assignment of final outcome reward in GRPO, which assigns the same trajectory-level advantage to all actions, we further propose Normalized Action Credit Assignment (NACA) to redistribute positive advantage according to each action's contribution to reducing the remaining objective. On GenEval2, GenRevisit achieves GM scores of 84.3 and 74.4 with Qwen-Image-2512 and Z-Image-Turbo, surpassing the strongest baselines using the same generators by 12.7 and 10.9 points respectively. GenRevisit achieves state-of-the-art performance on GenEval, GenEval++, and GenEval2 among baselines.