Jack Dorsey's Block announced an AI model called Dessa that's trained "from scratch on nothing but human conversation," and to show off the model, Block…
Hosted by TechCrunch in partnership with Fidelity Private Shares, the full-day event goes beyond fundraising and AI to explore the realities of finding customers, building…
This article argues that instruction-fine-tuned language models should be understood as implementing a genre, what is proposed as the instructional-conversational genre. This genre is an amalgamation of discursive language from prior conversations between generative models and humans recursively run through these massive neural networks. It is instantiated in applications through instruction fine-tuning, the inclusion of a pretext known as a system prompt, and the formalization of inputs in mark-up languages characterized by the use of special tokens and role assignment in turntaking structures.
Training generalizable embodied agents requires realistic, varied, and simulation-ready indoor environments. Language-guided methods support semantic planning and object-level reasoning, but precise spatial grounding remains difficult. Visual generative models offer rich priors over plausible arrangements, yet their outputs require geometric reasoning to become physically valid 3D scenes. We introduce SceneBloom, an agentic framework that combines visual layout sampling with contract-guided 3D compilation. A hierarchical sampler uses diffusion priors to generate furniture arrangements within functional zones. A compiler then uses relations extracted from each proposal to guide geometric fitting and local pose correction. Across five room types, SceneBloom attains the highest visual quality and physical stability among the compared methods and is the only method with no detected mesh collisions and out-of-bounds objects. Its layouts are also closer to the distribution of real rooms than those of all compared baselines. Object navigation policies trained in these realistic scenes achieve a higher success rate in held-out real scans than those trained on an equal number of real training scans. Code is available at https://github.com/Tinaliu0123/scenebloom.
Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, together with an enhanced evaluation platform spanning diverse real-world shifts and advanced humanoid and vision-language-action tasks. Systematic evaluation over 273 perturbation configurations provides an up-to-date capability map of current robust RL algorithms, revealing where they remain effective and where substantial robustness gaps persist. As an open-source, user-friendly platform, RobustRLlib offers a reproducible and extensible codebase for applying existing methods to new problems and developing new robust RL algorithms.
Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a hand embodiment gap, and records both commanded joint targets and measured joint states. Our key observation is that a small set of skills can support a wide range of dexterous tasks. During collection, the operator moves the hand-held interface to specify the robot wrist motion and selects or adjusts skills that coordinate the finger motion. This removes the need to control each joint independently while retaining behaviors such as precise grasping and in-hand manipulation. We collect demonstrations across several real-world tasks and in unstructured environments without a robot arm. We then use behavior cloning to train visuomotor policies directly on the recorded wrist motions and hand commands, without skill labels. We evaluate across 4 tasks: pick-and-place with diverse objects, screwing with in-hand tool use, drawer stowage which requires simultaneous grasp and pulling, and a bimanual scanning task. We collect over 2,500 demonstrations with our portable device, in both laboratory and in-the-wild settings. Across our tasks, we see an improvement from 11% to 64% when using recorded robot commands instead of states, and an improvement from 36% to 78% for task success when using in-the-wild data.
Few-shot industrial anomaly detection requires modeling category-specific normality from only a handful of defect-free images. Common approaches tie inference to stored exemplars, impose rigid linear structure, or risk reproducing anomalous content. Flownomaly instead casts the problem as normal-counterpart recovery in frozen DINOv2 feature space. Given normal supports, a velocity field is learned through conditional flow matching over frozen patch tokens to transport Gaussian noise toward normal features. Along straight paths, a single recovery step using one evaluation of the optimal field yields the posterior mean of the clean normal token without trajectory integration. The operating time governs how strongly recovery modifies a query token. With no anomalous validation samples available for tuning, a normal-only Jacobian gain-to-noise criterion selects this time from the supports alone. Squared residuals between query tokens and their recovered counterparts yield anomaly signals for both dense localization and image-level detection. Across 1-, 2-, and 4-shot benchmarks on MVTec-AD and VisA, together with sample-shot evaluations on Real-IAD, Flownomaly achieves state-of-the-art performance against recent category-specific methods. In the 1-shot setting, image- and pixel-level AUROC reach 97.8% and 98.0% on MVTec-AD and 95.3% and 98.7% on VisA, with a 2.1-point image-level AUROC improvement over the strongest baseline on VisA. Code is available at https://github.com/b-rbmp/Flownomaly.
Personal email agents decide, for every message, what it is, whether it is urgent, whether to draft a reply, create a task, or ignore it. Their error rate is rarely measured: the stored labels were written by the system itself. We present Foyer, a self-hosted personal inbox agent in daily use, and a measurement protocol (stratified sampling, frozen snapshots, thread-grouped splits, pre-registered hypotheses, human labels in the agent's review loop) that yields ground truth before any training. On 739 real Italian/English emails labelled by the owner (231 unbiased, 500 adversarially sampled), we compare nine systems under thread-grouped cross-validation: the production keyword rules, a TF-IDF + logistic-regression baseline, local typed decision models (Tev1, Nimble), a hosted decision model (Nimble v4-max), and hosted generative LLMs (Qwen2.5-7B, Gemma 4 26B/31B). Four results. The production rules score 28% on message type against a 58% majority class: the field shown most prominently carried no information. With ~200 labels, logistic regression has the highest accuracy on every field (type 0.79, urgency 0.74, needs-reply 0.83, is-noise 0.90), though it never predicts the two rarest classes and is statistically tied with Gemma 4 on type; few-shot prompting does not close the gap. The sender's relationship (client, supplier, service) is recovered from other emails of the same contact with 98.6% accuracy where the contact has been seen, and is not inferable from a single message by any model: it belongs in the contact graph, not the prompt. Finally, accuracy is not the product metric: composed into actions, the most accurate system most often ignores emails needing action (18% vs 4% for the best LLM); a cost-chosen threshold on its noise probability halves that rate and makes it the cheapest system.
Multi-Turn Reinforcement Learning (MTRL) on Amazon SageMaker AI trains models on the outcome of a whole multi-step task rather than labeled steps. This hands-on guide walks the full pipeline using Wordle: deploying the agent and reward on Amazon Bedrock AgentCore, preparing the dataset, training, and evaluating at serving settings.
Reinforcement learning for large language models often uses separate systems for inference and training. Even with identical weights and BF16 tensors, implementation differences can make an intended on-policy update off-policy and destabilize training. Existing remedies align the entire inference and training stacks, change global precision, or modify the learning algorithm. We ask whether aligning selected parts of the execution stack can stabilize BF16 RL while other implementation differences remain. We align training-side rounding locations with inference in three regions---RoPE, SwiGLU, and residual RMSNorm---by retaining selected intermediates in FP32 until their BF16 outputs. Across four Qwen-family models, aligning all three regions prevents the collapse observed under the default BF16 baseline; RoPE-path alignment alone also suffices in the studied runs, despite remaining numerical discrepancies. The interventions keep the inference engine, matrix-multiplication and attention kernels, and learning objective unchanged.