Graph-based nearest neighbor search algorithms like HNSW, DiskANN, NSG, and others have surged in popularity in recent years due to their excellent empirical performance in comparison to space-partitioning methods like IVF data structures and Locality Sensitive Hashing (LSH). However, in contrast to LSH and related methods, obtaining strong worst-case theoretical guarantees for graph-based search has proven challenging. In this paper, we prove a strong lower bound that helps explain the lack of progress towards such guarantees. We show that no standard graph-based method (any that runs a variant of greedy search on a flat or hierarchical graph) can achieve sublinear query time for approximate nearest neighbor search in Euclidean space, even for an arbitrarily large approximation factor. On the other hand, we prove that sublinear query time is possible if we allow for Steiner points in the search graph. We obtain bounds comparable to LSH, showing e.g., that graph-based search with Steiner points can solve c-approximate nearest neighbor search in Euclidean space with query time {O}(n^{1/(c-1)}). We complement this result with initial experiments exploring how Steiner points can be incorporated into practical graph-based methods.
Adversarial attacks on graph neural networks (GNNs) have been studied as a model-centric optimization problem driven by gradients, learned policies, or meta-learning, with the graph treated as a passive substrate. This view overlooks a defining feature of GNNs: their predictions are produced by structured message passing along the graph, so their adversarial vulnerabilities are encoded as much in the geometry of the graph as in the learned weights. We develop a structure-driven framework for feature attacks in which the attack is derived from the spectral properties of the normalized adjacency operator. Its central result is a separation principle: under a natural relaxation of the attack objective, the optimal feature perturbation is rank one and factorizes into a graph-dependent component (degree-proportional spatial allocation, depending only on the graph) and a weight-dependent component (top singular vector of the composed weights, depending only on the weights). Node degree thus emerges as the fundamental graph quantity governing adversarial vulnerability to feature perturbations. The resulting attack, which we call SepAttack, requires no gradient computation, carries analytical guarantees, achieves competitive or superior performance against established baselines such as Nettack and IG-Attack with up to {}70speedup in the targeted setting, and transfers near-perfectly across architectures on continuous-feature graphs because its graph-dependent component is architecture-invariant by construction. We further derive a separation-principle adversarial training procedure (SepAT) directly from the closed-form worst-case attack and report robustness gains on binary-feature benchmarks.
Web assistants increasingly answer questions about a user's private documents by pairing a small on-device model with a cloud LLM behind a Web API. In collaborative decoding, the document stays on the client, and the cloud receives only a public view that the user approves, such as the question alone, but the two models exchange messages while the answer is generated. We show that the message transcript can disclose private content that neither the public view nor the answer contains. In a planted-secret audit, speculative decoding with private drafts did not include the secret code in its answers, yet sent the code to the cloud in rejected drafts. We present ADLER, a decoding protocol for streaming LLM APIs in which every message to the cloud depends only on the public view and the answer the user sees, regardless of how the client combines the two models or how the cloud behaves. A client-side leakage ledger then bounds how much the answer itself reveals relative to a public reference process built from the cloud's replies. In the audit, no ADLER configuration exposed the secret beyond the answer. On GSM8K math problems with numerical values masked in the cloud's input, ADLER with an unlimited leakage budget raises the exact-match accuracy of a 0.5B client from 0.41 to 0.83 and of a 1.5B client from 0.67 to 0.85 under lenient answer parsing, close to the 0.92 achieved by uploading the full problem. It also exceeds a zero-leakage program baseline (0.69) by 0.14 and 0.16, respectively. In this baseline, the cloud writes a program that the client runs offline using the private numbers. The ledger records the disclosure charge associated with this gain; budgets of 16 nats or less leave accuracy near the cloud-only baseline on GSM8K.
Many problems in computational statistics and machine learning can be formulated as approximating a target distribution by minimizing a discrepancy over a restricted class of candidate distributions. This minimum-discrepancy viewpoint appears, for example, in numerical integration, sampling, generative modelling, and statistical inference, but these instances are often studied separately in the literature. This thesis develops the first unified treatment of these many problems through the minimization of the maximum mean discrepancy (MMD), a kernel-based discrepancy between probability measures. The central theme is that MMD is not only a statistically meaningful distance between probability distributions, but also a tractable optimization objective to design practical and efficient algorithms. This thesis summarizes the recent theoretical and empirical advancements of such minimum-MMD based algorithms.
LOL-v1 and LOLv2-Real are the standard benchmarks for supervised low-light image enhancement, and several leading methods ship hand-set test-time adjustments with their evaluation scripts. We audit both benchmarks with 18 public checkpoints of eight methods under one metric implementation that reproduces every published number to within 0.09 dB, and find that their test labels differ from their training labels. (i) The 15 LOL-v1 test labels are rendered differently: the same captures appear in LOLv2 with labels of identical luminance but 1.48x lower saturation, and LOL-v1's own training labels match the LOLv2 rendering; we confirm this on the official release. (ii) The LOLv2-Real test set is the contiguous block of images 690-789, whose labels are 14% darker than the training labels (Cliff's delta = -0.45, p < 1e-12) with no comparable shift in the input statistics we examined; methods trained without any labels score up to 5.5 dB higher on test than on train. (iii) All 15 LOL-v1 test inputs reappear in LOLv2-Real, 12 in its training set. The released test-time settings are consistent with compensating for these shifts. Separating what can be calibrated on training data from what only test-set tuning finds, the test-only residual has median 0.00 dB on LOLv2-Syn, which has no shift, but 0.37 dB on LOL-v1 and 0.92 dB on LOLv2-Real (up to 3.9 dB). Under the shift, test-set checkpoint selection inflates a from-scratch model by 0.9-2.0 dB, and removing the released settings changes which method ranks first. We give concrete reporting recommendations.
We’re highlighting 20 scientific foundations, institutions, and research groups from around the world that we’ve partnered with in an expansion of our AI for Science program.
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