Federated learning servers combine client models with a fixed aggregation rule, and each rule in common use is designed for one kind of heterogeneity. We study whether a large language model (LLM) that inspects the client models can choose the rule itself, without any training on the server. In FedReason, the LLM is called every ten rounds. It analyses the weights by running code in a restricted server-side sandbox, sees only the printed results, may score a few candidates on a 500-image proxy set, and submits a short Python aggregation program. The server applies the program until the next call and falls back to FedAvg whenever its output is invalid. Full weight tensors never leave the server. We evaluated FedReason with Claude Opus 5.5 on CIFAR-10 and CIFAR-100 with ResNet-18 under Dirichlet label skew, width-heterogeneous sub-models and Byzantine clients, in 168 runs against 14 baselines. Across 12 paired label-skew runs it beat FedAvg by 1.26 percentage points on average (10 wins), and a control that spends the same per-round proxy budget on choosing among standard rules by 1.08 points. It was the strongest server-side rule on CIFAR-100 but did not beat SCAFFOLD, which changes client training. With three of ten clients malicious, it excluded all sign-flipping clients from the first round and stayed about one point below FLTrust without training a root model. Without proxy feedback, accuracy fell from 73.8% to 38.8% in one seed. A 60-round run cost 0.79 USD in API fees on average.
Anthropic has a new pitch for managing your personal finances: let Claude do it instead, with a new Personal Finance feature that connects it to…
With Personal Finance in Claude, users can connect their bank and card accounts through Plaid and ask questions about their finances.
Different optimizers impose different geometries on parameter updates. Adaptive methods such as Adam and AdamW use coordinate-wise updates, while matrix-aware optimizers such as Muon utilize weight-matrix structure through orthogonalized updates. For Graph Neural Networks (GNNs), however, the effective geometry of its weight matrices is shaped not only by its learned channel-mixing weights, but also by the graph-propagated representations it acts on. Thus, even if an update is well normalized as a matrix, its effect on the layer output can be amplified when applied to graph-propagated features. To address this gap, we introduce GraphMuon, a graph-aware optimizer that adapts Muon's matrix updates to the covariance structure of graph-propagated layer inputs. GraphMuon performs orthogonalization in a metric defined by these propagated representations and normalizes step sizes according to the update's induced effect on the layer representation. We show that theoretically, vanilla Muon can suffer from graph-induced update amplification, while our GraphMuon can mitigate this effect. As such, our GraphMuon yields a graph-metric analogue of Muon's polar update step. Empirically, GraphMuon achieves 1.32-2.42validation-loss time-to-target speedups over AdamW on three large-scale OGB benchmarks. Across 15 dataset-architecture configurations spanning node classification, inductive graph classification, and graph regression, it achieves lower time-to-target in 13 cases, while maintaining competitive or superior predictive performance. Code is available at https://github.com/guy-hadad/GraphMuon.
Linear attention compresses context into a fixed-size key-value state for linear-time training and constant-memory inference. Gated delta-rule models decay this state and erase its prediction for an incoming key before writing a new value; Gated DeltaNet-2 (GDN-2) generalizes this with channel-wise decay and decoupled, full-rank erase and write gates. However, we show that state updates are far less sensitive to erasure than to writes: key activation and unit normalization concentrate key energy onto a sparse subset of channels, whereas value writes scale all channels, so the erase gate can be parameterized at lower rank. Furthermore, slow-decaying state rows accumulate much larger norms than fast rows, dominating unweighted readout and forcing stronger write-time erasure to suppress interference. Guided by this analysis, we introduce Muir, which fuses all gates into a sensitivity-allocated low-rank projection, re-weights state rows with a matched-filter readout gate, and reinvests the saved parameters in a wider feed-forward network. Because standard chunkwise algorithms become numerically unstable at the large chunk sizes needed to saturate wide matrix units, we design a parallel update for stable, efficient training. Across 166M-1.34B parameters, Muir lowers perplexity by 1.8-2.0% over GDN-2 and 2.5-3.6% over Transformer, raises commonsense accuracy by up to 1.9 points, and improves extractive recall over GDN-2. At 1.34B, Muir outperforms both baselines on multi-hop and multi-needle recall, extrapolates 2,560x from its 4K training length to 10M-token streams without perplexity drift, and maintains near-100% passkey retrieval to 1M tokens with static readout. Muir achieves these gains while matching GDN-2 throughput, reaching its 100B-token validation loss 1.2x faster, and training 2.7x faster than Transformer at 32K.
On Tuesday night, Democrats made history as they took control of the House and the Senate, and a blue wave swept through traditionally red and…
Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving the most critical parts of the demonstration unaugmented. We present MOMASPLAT, a novel-view demonstration augmentation framework for mobile manipulation that synthesizes full manipulation trajectories from unseen robot base poses, including dynamic object interactions. Our key insight is that standard MoMa data collection naturally provides the multiview observations needed to reconstruct both the static scene and the manipulated object in 3D. MOMASPLAT combines 3D Gaussian Splatting, feed-forward 3D foundation models, and kinematics-based action retargeting to separately reconstruct the scene and manipulated object, render them from novel viewpoints, and generate geometrically consistent synthetic demonstrations paired with transformed actions. We evaluate MOMASPLAT on five real-world mobile manipulation tasks involving both rigid and articulated objects across three scenes, and validate the fidelity of its synthesized demonstrations against ground truth in simulation. MOMASPLAT substantially improves robustness to unseen base poses, more than doubling the average success rate of the strongest baseline and maintaining non-trivial success at large base displacements where all baselines fail, while reducing the need for largescale real-world data collection.
Current medical benchmarks typically break down clinical competence into isolated factual questions, single-image tasks, or static case vignettes. These tests score individual answers, but reveal less about whether a model can integrate subspecialty knowledge with multimodal evidence and track a patient's condition throughout a course of care. To close this gap, we introduce NPCBench, a clinical apprenticeship benchmark for nasopharyngeal carcinoma (NPC). NPCBench mirrors specialist training, from guideline and foundational knowledge to case planning, longitudinal review, CarePath integration, and open-ended consultation. It contains 4,777 component and consultation items and a 100-patient CarePath cohort with 417 scored diagnostic and care tasks. The episode-level evaluation tests whether diagnostic and care answers are jointly correct within a care pathway. By linking stepwise tasks to patient-level care trajectories, NPCBench evaluates whether models ground decisions in visual evidence, interpret changes in patient state, and meet clinical requirements in consultation. Across 30 evaluated models, we observe a composition gap: strong performance on individual tasks does not ensure jointly correct diagnostic and care answers for the same patient. Among 21 multimodal models, strict CarePath success reaches at most 23%. Paired controls and physician calibration further examine evidence grounding, longitudinal revision, and consultation judging. Overall, NPCBench broadens the evaluation of medical artificial intelligence beyond static question-answering paradigms to an apprenticeship-oriented assessment of clinical workflows, thereby offering a testbed for evidence-based and temporally coherent reasoning in oncology care.
Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal). Yet existing simulators idealize these sensors, hiding critical modality-specific failure modes that limit real-world deployment. We present VisionSIM, a unified, physically grounded simulation platform that elevates sensor realism to a first-class concern by modeling the raw physical measurement process for diverse conventional and emerging modalities. We expose fine-grained control over physical sensor parameters, reproducing failure modes overlooked by general-purpose simulators: pileup and glare for LiDAR; phase wrapping, saturation, and motion artifacts for iToF; refractory drops for event cameras; and history-dependent emission for thermal cameras. This enables principled cross-modality comparison on identical scenes and trajectories. We release the platform and a large indoor dataset with synchronized raw measurements and rich ground-truth annotations.
Online 3D bin packing with a processing buffer requires choosing which box to pack, its orientation, and its placement while keeping the stack stable under unknown future arrivals. A collapse ends the episode and forfeits the remaining volume. Existing methods use geometric rules or hard stability masks, limiting how risk can influence the joint choice of box, orientation, and placement. We propose Stability-Hybrid On-Policy Reinforcement Learning (SHORE), which combines a learned stability probability of a placement with an on-policy estimate of its return conditional on stability. A 3D U-Net learns stability from executed outcomes and simulated alternatives, revealing outcomes of actions underrepresented in early rollouts. A discrete on-policy actor--critic uses stability predictions in both its action values and policy prior, with gates that limit the effect of an untrained or changing model. In deployment, SHORE does not require additional search or simulation overhead. In Isaac Gym, SHORE reaches 73\% space utilization by 0.4M environment steps, while the same learner without stability modeling reaches that level at about 1M. On the expanded 60-box set, SHORE achieves 0.734 space utilization versus 0.588 for the GOPT state-of-the-art baseline, with a higher placement-failure frequency (1.03\% vs. 0.63\%), trading more risk for greater packed volume. The results show faster learning and higher utilization on the more demanding realistic box arrival set. Ablations suggest that simulated alternatives provide useful early supervision, while executed outcomes alone sustain later performance. We also demonstrate the method on a real robot to verify the simplicity of integrating the method to real bin packing pipelines.
Quantization reduces the memory and bandwidth demands of large language model (LLM) inference but can degrade accuracy; offloading higher-precision data can instead stall generation. We introduce StrataFlux, a framework that challenges this tradeoff by recovering accuracy lost to low-bit weight and key-value (KV) cache quantization while retaining quantization's memory and speed advantages. StrataFlux co-designs refinement representation, selection, and delivery to make host RAM and solid-state drives useful sources of additional precision. Its selective precision streaming reduces transfer volume, overlaps delivery with computation, and reuses fetched precision across decoding steps so generation need not wait for every transfer. We evaluate 2-4-bit weights and 2-3-bit KV-cache on dedicated GPUs and unified-memory platforms. For 2-bit Llama-3.1-8B-Instruct weights, StrataFlux reduces WikiText-2 perplexity from 9.46 to 8.40 while maintaining 95.4% of the quantized base's throughput on RTX 5090. With 2-bit weights and KV, StrataFlux raises Qwen3-8B's AIME 2024/2025 accuracy from 11.0% to 47.1% at unchanged GPU memory use. At 128K context, Llama-3.1-8B-Instruct with 3-bit weights and 2-bit KV achieves comparable perplexity and speed to vLLM's 4-bit AWQ weights and 8-bit KV on RTX 5090, using approximately half the GPU memory. These results show that GPU-resident precision need not set the accuracy ceiling, nor offloading-tier latency dictate decoding speed.
Masked diffusion language models offer parallel text generation, but independently sampling multiple tokens can disrupt their dependencies and change the output distribution. Exact continuous-time sampling avoids this approximation, yet typically requires one sequential model evaluation per token. We introduce SpecCTMC, a training-free speculative sampler that reduces this sequential bottleneck without a separate draft model. SpecCTMC proposes successive token updates using previously computed model predictions, evaluates their intermediate states in parallel, and applies an exact acceptance-and-correction procedure. We prove that SpecCTMC preserves the joint distribution of event times, generation order, and token values of the underlying continuous-time Markov chain. It therefore introduces neither time-discretization error nor additional factorization error from parallel decoding. Experiments on LLaDA-8B-Instruct and Dream-v0-Instruct-7B across five benchmarks demonstrate 1.73-4.38x fewer sequential model evaluations than direct continuous-time sampling, while preserving the reference sampling distribution. Our code is available at: https://github.com/kasakh/specctmc
At the edge of stability, the iterates of gradient descent oscillate along the sharp directions of the Hessian. This poses a significant challenge for continuous-time models as the usual continuous-time approximation -- the gradient flow -- admits no oscillations. Several continuous-time models have been proposed to capture the behavior at the edge of stability, among them central flow and rod flow. Although both models can be interpreted as performing a coarse-graining in time, the connection between them remains poorly understood. Here we show that both flows can be derived from a third object, the edge coupling: a functional on consecutive iterates whose critical points are the fixed points and period-two orbits of gradient descent. It is revealed that the two flows correspond to coarse-grainings at different time scales. Rod flow coarse-grains over only the fastest time scale, while central flow coarse-grains over both the fast and intermediate time scales. Furthermore, using the edge coupling, we derive rod flows and central flows for momentum methods such as heavy ball and Adam. We verify the derived flows experimentally on representative neural network architectures, where they track the discrete iterates throughout all phases of training -- including the transition from the stable regime to the edge of stability.
Background and Objective: Our main goal is ultrasound guidance: moving a probe until its image matches a target view. Published methods for each part of a guide are evaluated in separate simulators. We asked whether these methods, combined into one guide, are good enough. Methods: We built USB Gym, a testbed whose standard engine simulates ultrasound from public patient CT, with a network drawing organ textures from CT labels. Its guide has three replaceable parts (slots), an organ segmenter, a controller and a reward, which received 20 published methods, each run on the same 60 episodes of six held-out patients. In each slot, a published method replaced ours only if detectably better on these patients. The better of this combination and our original guide on 20 new CTs is the benchmark baseline. A pose oracle, reading the exact probe pose available only in simulation, set the reference. The results below are exploratory. Results: On these CTs, the probe started on average 16.0 mm from the target view; the pose oracle brought it to 1.5 mm. Of the results known when the combination was fixed, only an image-similarity reward (SSIM) was slightly but detectably better, so the combination was our guide with that reward. This combination was the benchmark baseline, ending at 13.7 mm (16% of the oracle's progress). Conclusions: Combining untuned published methods with ours did not guide the probe near the target view; the task remains under-explored. The testbed accepts new methods; no guide was tested on hardware.
Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.
AI agents store text as embedding vectors and compress them at scale. A compression is accepted when each item's nearest neighbors survive, but agents also consolidate, delete, and compare memories, tasks that depend on which items lie far apart. We evaluate both ends with two label-free fidelities from our prior work: the local fidelity L at 10 neighbors and the global fidelity G at 30 to 50 percent of the memory. At 96 bytes per passage, rescored binary codes reach an L of 0.97 yet move 10.1 percent of passages to another theme; PCA with 8-bit codes, at an L of 0.77, moves 1.7 percent. Rescoring leaves the stored codes, and thus G, unchanged. We prove that across the G band, 1-ν_k is at most 2 to 2.18 times the square root of the near-far rank-violation rate, and that this rate follows the distance noise of the compression (correlation 0.979). Our locality-aware quantization (LAQ) turns the bound into a hinge objective on the codebooks of an OPQ index, keeping its bytes, rotation, and search. To our knowledge, LAQ is the first quantizer whose objective comes from a proven bound on the far end. Reconstruction alone raises G in 0 of 52 held-out runs; the far hinge raises it in all 52. LAQ raises G in all 52 (p=8.510^{-4} over 13 memory-encoder groups), including the external FinDER memory, has the highest G of seven equal-size quantizers in all 12 Multi-Doc-2025 runs, scales to a million passages, and keeps evidence recall.
In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.
Much of human culture is tacit and is typically learned through situated social interaction. As LLMs are deployed as interactive agents across diverse communities, assessing their cultural competence demands moving beyond existing question-answering approaches, shifting from what they know to how they adapt. In this work, we broaden the scope of cultural adaptation in NLP by investigating whether LLMs can adapt through repeated interactions via a sandbox environment. By reframing cultural adaptation as a continuous process of norm assimilation through social interaction, our work demonstrates that memory mechanisms foster longitudinal learning across repeated interactions, facilitate transfer to different social settings, and enable multilingual norm assimilation across five languages. Together, our findings lay the groundwork for continuous, interaction-driven cultural adaptation in LLMs.