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arXiv AI Papers

Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy

Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint commands directly, and harness with policy, in which it can also invoke a post-trained VLA or WAM policy for action execution. Under direct control, the agent achieves competitive overall performance relative to post-trained policies. It leads on short-horizon tasks and exhibits the least performance variation across generalization dimensions, whereas it underperforms post-trained policies on long-horizon tasks, tabletop manipulation, and high-precision contact-rich tasks. In the harness with policy, invoking a post-trained VLA or WAM combines the complementary strengths of both components, raising overall task success to the level of the strongest compared post-trained policies while substantially reducing token cost. However, performance remains below the per-task upper bound of the standalone components due to suboptimal policy invocation, fixed-instruction execution without subgoals, and grasp disruption when the agent resumes control. Overall, our study characterizes the capability boundary of a frontier MLLM agent and suggests directions for improving future agent harness design. Project page: https://internrobotics.github.io/EBench-Astra-Tech-Report/

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arXiv AI Papers

Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent

A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without any real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. We demonstrate that ZAP also generalizes to completely new objects, goals, strategies, and language by seating a test tube in a rack (and choosing a different hole in the rack when prompted), handing a test tube between arms mid-air, drawing an X on a tic-tac-toe board, and playing chess. These goals and types of manipulation don't appear in our training data. Furthermore, ZAP also transfers to an unseen embodiment. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.

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arXiv AI Papers

SEMA-Auto: Sighted and Efficient Multi-Turn Attack with Autonomy

Existing jailbreak attackers fall into two classes: static planners fix their single- or multi-turn adversarial plans in advance, remaining simple but losing sight of the victim's replies, wasting turns and limiting transferability; interactive generators read each victim reply to generate the next-turn attack but require in-loop evaluators for success signals or hints, incurring substantial costs and inflated performance. Bridging this gap, we propose SEMA-Auto, a sighted and efficient multi-turn attacker with autonomy, interacting with the victim model and terminating the session by itself upon success. To stabilize its behaviors and boost its capabilities, SEMA-Auto is trained in two stages. Synthetic bootstrap tuning installs the notion of attack targets and conforming decisions by fine-tuning the base model with bootstrapped trajectories. Decision-supervised reinforcement learning then optimizes two objectives jointly yet separately, reinforcing the attack with higher jailbreak reward while supervising the decision at each turn against an absolute target. Our method achieves state-of-the-art (SOTA) attack success rates (ASR) across multiple datasets, victims, and judges, outperforming all static and interactive baselines, within almost the fewest turns, demonstrating both effectiveness and efficiency. For example, SEMA-Auto performs a 76.0\% ASR@1 within an average of 3.0 turns against DeepSeek-V4-Flash on AdvBench, while the best static baseline is 54.8\% with fixed 7 turns and the best interactive baseline is 43.8\% in 3.7 turns. Against safety-hardened frontier models, GPT-oss-120B, GPT-5.4, Claude-Haiku-4.5, and GPT-6-Astra, our counter-trained attacker achieves an average 59.6\% ASR@1 on HarmBench, 13.8\% over prior SOTA. Our code is available at: https://github.com/microsoft/SEMA

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arXiv AI Papers

Improving Instruction Hierarchy by Learning from Goal-Goal Conflicts

The recent incident in which OpenAI agents autonomously compromised Hugging Face's infrastructure illustrates the importance of instruction hierarchy (IH): an LLM should follow lower-priority instructions, such as user requests, only when they do not conflict with higher-priority instructions, such as system policies. IH can be effectively improved by fine-tuning LLMs on simulated examples of instruction conflicts, whose diversity is key to teaching LLMs to properly handle conflicts at test time. However, our decomposition of a task into goals and constraints reveals a conflict type -- goal-goal conflicts -- that is absent from existing IH training sets from OpenAI and NVIDIA. We show the importance of this conflict type: fine-tuning Qwen3.5-9B and Gemma4-12B-it on examples of this conflict type significantly improves IH on a wide range of real-world tasks unseen in training; adding these examples to existing IH training sets for fine-tuning also gives better IH adherence. The IH gains come with trivial mean utility changes on no-conflict tasks across eight benchmarks. Our work advocates including this new conflict type in IH training, even if these examples do not reflect typical LLM use.

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arXiv AI Papers

Ask Before You Answer: A Question-Driven Evidence Reasoning Architecture (QERA) for In-Context Learning

AI assistants are increasingly asked to reason over a user's own web traces: group chats, community threads, activity logs and revision histories. On CL-bench Life, a benchmark of such real-life context learning, frontier LLMs solve fewer than one task in five. We find that the request is not the specification: over 80% of the benchmark's rubrics share less than 60% of their content words with the final request, as for a rule set two turns earlier or every record that meets the user's criterion, and LLMs answering directly pass only 67% of these implicit rubrics against 81% of the others. We propose QERA, a Question-driven Evidence Reasoning Architecture that asks before it answers. QERA first turns the request into a requirement checklist and typed information needs, filtered by code for faithfulness to the user's words; it then answers from the whole conversation, asks the same questions again with quotes verified by code, and applies a guarded local repair. It needs no training or rubrics and makes about four LLM calls per task. On all 405 tasks with four frontier LLMs, QERA attains the highest solving rate on every LLM (21.0% on average, against 18.2% for the strongest of three inference-time baselines and 14.6% for direct answering) and leads every baseline significantly when pooled across LLMs, while using fewer tokens than PSCI and 4-5% of the tokens of Ctx2Skill. Ablations on GPT-6-Luna show that the gain is settled before the answer, by a fixed answer protocol (+3.8 rubric points) and the request-specific questions (+1.6), and that it is concentrated on implicit rubrics, with checking afterwards refining mainly numeric requirements.

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