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arXiv AI Papers

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

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arXiv AI Papers

Learned, Then Lost: A Measured Single-Example Counterfactual in Pre-training

A single training example's contribution to a finished model is normally estimated rather than measured, because measuring it takes two expensive full pre-training runs that differ in one row of one batch. We ran that counterfactual 24 times at a small scale. We trained 32 GPT-2 models at 124M parameters from scratch on OpenWebText, over four conditions and eight seeds. At step 200 of 9,536, at peak learning rate, we replaced one row of a 256-row batch with a fixed context injection carrying a 194-token passage. The three injected conditions are: 1. fluent prose with a corpus-attested subject, 2. fluent prose with a fabricated subject matched to it within 0.14% on full-batch gradient delta, and 3. random keyboard characters. The fourth condition is an uninjected twin. The passage is learned from one exposure and then decays. Fifty steps after injection, the arm that saw a passage predicts it better than the arm that did not by 0.039 and 0.044 nats of cross-entropy on the passage, at eight of eight seeds with p < 10^{-4}. At the final step we do not detect that difference for either passage, at p = 0.25 and p = 0.71, against minimum detectable effects of 0.025 and 0.079 nats, nor between the two passages, at p=0.54. Every geometric measure we report is taken after that decay. Our pre-registered contrast on interpolation loss barrier is +0.0068 with p = 0.509, against a minimum detectable effect of 0.032 barrier units. Held-out cross-entropy is -0.00044 with p = 0.310. Per-layer centered kernel alignment does not detectably separate any condition at any layer. Weight displacement reaches 44.1% of the seed-to-seed Euclidean distance and is 92% settled by the midpoint of training, while the barrier reaches 3.0% of the seed-to-seed barrier. Those two figures sit roughly 15 times apart, and that is a lower bound. The injection relocates the model within its basin without moving it out.

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arXiv AI Papers

ChildSafeAds Shared Task 2026: Commercial Content in Child-Facing YouTube Videos

ChildSafeAds is a shared task on commercial content in YouTube videos likely to reach children and teenagers. It contains 3,360 videos from 939 channels. Each instance begins with a segment submitted to SponsorBlock, an open-source crowdsourced browser extension whose users mark sponsor segments so that others can skip them. We pair the segment with its available transcript, video and channel information, and a sales or service page linked from the video description. Systems determine what kind of offer is being promoted (ST1), assign product categories (ST2), and identify legal risk flags (ST3). The evidence is divided into four cumulative access levels, from the transcript to the linked page, so results can be compared against the cost of collecting the data. 45.5\% of videos in our data failed to properly use the in-platform ad disclosure method (the ``Includes paid promotion'' label). GPT-5.4 produced the labels after the expert organiser team reviewed samples and iterated on the taxonomy, prompts and model choices. GPT-5.6-luna independently labelled the development set. This report describes the task, data and evaluation. An updated version will add participating systems and shared-task results.

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