OpenAI
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GPT-6 Astra System Card
GPT 6 Astra
GPT-6 Astra
OpenAI launches Astra, its powerful (and controversial) new model
OpenAI claims that Astra represents "a new frontier on computer and browser use," and that it handles tasks with unmatched "speed, accuracy, and safety."
OpenAI’s next big AI model has ‘entered the AGI era’
OpenAI's next big model is here: GPT-6 Astra. The company calls it a "generational leap in capability" for areas like cybersecurity, professional work, software engineering…
Environment Evolution for Terminal Agents
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
When Models Edit Too Much: On the Fidelity of Minimal Code Edits
Large language models (LLMs) are increasingly used to edit existing code, but correctness alone is not enough: useful repairs should also be minimal, reviewable, and faithful to the original implementation. We study over-editing, the tendency of a model to rewrite code beyond what is required to fix a bug. We construct an evaluation framework from 400 BigCodeBench problems by injecting controlled AST-level corruptions into reference solutions, giving each repair task a known minimal patch. Across frontier LLMs, over-editing is widespread even among strong models like GPT-5.5: high Pass@1 can coexist with unnecessarily large edits and added cognitive complexity. A preservation instruction substantially reduces this behavior, lowering average excess Levenshtein distance from 0.195 to 0.131, reducing added cognitive complexity by 26.6%, and increasing Pass@1 by 2.3 points. However, these gains do not simply follow from a larger reasoning budget or larger models. We next ask whether minimal editing can be learned directly during post-training. We observe that supervised fine-tuning overfits to seen corruption patterns, whereas reinforcement learning gives the best out-of-domain edit-fidelity and performance-retention trade-off. These results position edit fidelity as a distinct axis of code-repair quality and show that it can be measured and learned.
AI-driven development lifecycle using Amazon Bedrock AgentCore
Engineering teams adopting the AI-Driven Development Lifecycle (AI-DLC) often struggle to turn concepts into working code. This post walks through two reference implementations on Amazon Bedrock AgentCore, Kiro, and Claude Code: an SQL-to-ER-diagram generator and a multi-agent code security analyzer that put the AI-DLC construction phase into practice.
Migrate agentic workloads to Amazon Bedrock AgentCore
An agent that works in a notebook is not an agent in production. This post walks through migrating a LangGraph customer support agent to Amazon Bedrock AgentCore in two stages: onto Runtime, Gateway, and Memory, then to model-driven planning on Strands Agents, retiring operational burdens along the way.