Anuncio

SRExpert

Deja de saltar entre 6 herramientas de Kubernetes.

Monitoreo, alertas, seguridad, despliegues Helm y operaciones con IA en una sola plataforma.

Probar 30 días gratis

Empresa

NVIDIA

554documentos

72últimos 7 días

arXiv AI Papers

Hibana: Fast Agentic Inference on Unified-Memory Devices

Local AI promises capable personal assistants that run on users' own devices, keeping data and computation under their control. Open-weight models that fit on local devices can now handle practical tasks such as coding. Yet current inference engines fall short. Popular engines such as vLLM and SGLang target datacenter GPUs with dedicated host memory, while local engines underuse the memory hierarchy of unified-memory devices. We present Hibana, an inference engine for unified-memory devices that co-optimizes model representation, memory management, and decoding strategy. Model surgery, the process of editing a trained model's architecture to suit its hardware, changes how the model computes, shrinking its memory footprint and data movement. Unified-memory management preserves each agent's state across turns, so long-running agents can resume instantly instead of recomputing their state. Adaptive speculation generates several tokens per step. Hibana codesigns these features around the shared memory capacity and limited bandwidth of unified-memory systems-on-chip to support local multi-agent workloads. On a single DGX Spark serving Qwen and Nemotron models of up to 125B parameters, Hibana completes up to 3.4more agentic tasks per hour and delivers up to 3.9higher decoding throughput than other established frameworks such as vLLM, NVIDIA Flare, llama.cpp, and TensorFold. Code is available at https://github.com/sharar-project/hibana.

en
arXiv AI Papers

CodeQuant2: Enhanced Outlier Mitigation and Adaptive Clustering for Low-Precision LRMs

Large reasoning models (LRMs) improve task performance by generating longer intermediate reasoning traces, but this substantially increases inference costs and makes low-precision quantization increasingly important. However, aggressively quantized models often perform poorly on reasoning tasks. We observe larger activation fluctuations during the first decoding steps of reasoning. Calibration that omits these early states may miss their activation fluctuations. To address these reasoning-specific quantization challenges, we propose CodeQuant2, a clustering-based LUT quantization framework for low-precision large reasoning models. CodeQuant2 mitigates activation outliers with rotation and scaling, uses clustering to represent non-uniform weight distributions, and adapts codebook sizes to the quantization difficulty of each layer. Guided by our observation of reasoning-time activation behavior, CodeQuant2 further improves calibration sample selection to better match actual decoding statistics. Combined with our customized LUT CUDA kernel, CodeQuant2 delivers substantial accuracy improvements on reasoning benchmarks while achieving up to 2.85speedup over BF16.

en
arXiv AI Papers

BitDecoding-FP4: Native FP4 KV Cache Decoding via Algorithm-System Co-Design

The key-value (KV) cache dominates memory capacity and bandwidth in long-context LLM serving. While 4-bit microscaling formats (NVFP4, MXFP4) shrink the cache and run attention on FP4 Tensor Cores, a fundamental gap remains between algorithmic quantization and system-aware acceleration: existing FP4 KV systems use vanilla quantization that causes severe accuracy drops, whereas accuracy-oriented 4-bit algorithms rely on vector codebooks whose lookup overhead degrades decoding throughput. We present BitDecoding-FP4, an algorithm--system co-design for accurate and efficient native FP4 KV decoding. We mitigate three error sources: Dual-Residual Query Quantization splits queries into two FP4 tensors, cutting query logit error from 60% to 1%; Underflow-Aware Probability Scaling prevents E4M3 scales from rounding long-context probabilities to zero; and Outlier-Aware Key Quantization combines static smoothing, Hadamard rotation, and scale search to suppress key outliers under token-wise scaling. At the system level, we remove the softmax bottleneck via transposed softmax with fused probability quantization and stacked query MMA on paged KV caches. Across dense and MoE models with GQA and MLA, BitDecoding-FP4 stays within 0.5 points of BF16 KV accuracy with NVFP4 (1 point with MXFP4), and tracks BF16 KV in RL training rollouts. In end-to-end serving on NVIDIA B300 with Qwen3-4B and Qwen3-30B-A3B, it delivers 2.4-3.0higher peak serving throughput than BF16 KV. The implementation is available at https://github.com/OpenBitSys/BitDecoding-FP4.

en

SageMaker Inference now supports Multi-Instance GPU to maximize GPU utilization for model endpoints

Amazon SageMaker Inference now supports GPU partitioning with NVIDIA Multi-Instance GPU (MIG), which divides one GPU into hardware-isolated partitions so you can run a different model in each or take a right-sized fraction of a newer accelerator. This post shows how two optional API fields place one model per partition, and what we measured against a whole older GPU.

en
NVIDIA AI Blog

How NVIDIA Open Source Tools Are Helping Researchers Build Next-Generation 6G Networks

A year ago, NVIDIA open sourced its Aerial wireless software, joining Sionna and a broader suite of open source tools for accelerating next-generation 6G network development. Together, they give researchers a foundation for testing ideas, comparing results and building on each other’s work — connecting simulation and AI training with experiments on real over-the-air wireless […]

en
arXiv AI Papers

More with Less: Efficient Parallel Scientific Code Translation via an Agent-Skill Workflow

Translating parallel scientific codes between HPC programming frameworks is a critical but labor-intensive task. Existing LLM-based approaches rely on fixed sequential pipelines with undifferentiated repair strategies and correctness criteria that do not match scientific computing practice. We present an agent-skill framework that separates translation, compilation diagnosis, and execution validation into three autonomous agents coordinated by a verdict-driven orchestrator, routing each failure to a targeted repair skill rather than retrying blindly. An automated output check drives the self-correction loop, complemented by an offline LLM-based verification that exposes false positives escaping compiler and runtime checks. We evaluate the framework on 30 HeCBench kernels translated bidirectionally among CUDA, OpenMP, and SYCL with three open-source LLMs. Our framework attains the higher verified correctness rate in all 18 model and direction combinations over a state-of-the-art baseline while consuming up to 52.4% fewer tokens, remaining consistent across models and directions without architectural modification.

en
arXiv AI Papers

XStack: A Benchmark for ML Repo Migration

ML code should run where researchers choose, not where it was first written. Today, machine learning code mainly lives in two ecosystems, PyTorch on NVIDIA GPUs and JAX on Google TPUs. Migrating repositories between them means building and testing across frameworks and hardware. This migration is (1) a practical need, since it unlocks different hardware for researchers, and (2) a natural benchmark: it involves different frameworks and hardware, covers whole repositories, and is long-horizon and challenging. We introduce XStack, a benchmark that evaluates agents on migrating ML repositories between these two ecosystems. Each agent receives a PyTorch repository and a clean TPU machine and must deliver a JAX repository. Its output passes if it meets our grading criteria, based on the source repository's published result, authenticated and calibrated by us. Migration by agents remains unreliable: Claude Opus 5 passes 75%, GPT-5.6-sol 45%, and every other agent at most 40%. XStack is a step toward freeing ML code from its ecosystem. We release XStack to make progress toward reliable migration across frameworks and hardware measurable.

en
arXiv AI Papers

4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering

Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.

en
NVIDIA AI Blog

The Wizard of Open Weights: Chris Alexiuk Makes AI Easy With Open Models

Chris Alexiuk has a simple rule about open source AI: If you believe in it, be loud about it. “We should be shouting about this technology from the rooftops,” said Alexiuk, a Toronto-based senior product research engineer in deep learning at NVIDIA who specializes in making open large language models (LLMs) practical for working developers. […]

en
arXiv AI Papers

WeLM-Image: A Unified Image Generation Model towards Visual Intelligence

We present WeLM-Image, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a 10241024 image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.

en
NVIDIA — overfeed.news