Restore LLM Inference Capacity in Seconds with Shadow Engine Recovery in NVIDIA Dynamo
When an LLM engine process fails, the standard recovery path involves a cold restart. This requires loading weights into HBM from storage, compiling kernels,...
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When an LLM engine process fails, the standard recovery path involves a cold restart. This requires loading weights into HBM from storage, compiling kernels,...
For years, a Python developer who needed a GPU had two realistic choices: Learn NVIDIA CUDA C++ well enough to write an extension, set up a build toolchain, and...
The massive growth of generative AI has fundamentally altered data center design. As distributed model training scales to span hundreds of thousands of GPUs,...
AI agents have expanded inference from single-turn interactions into multi-step workflows that reason, invoke tools, coordinate subagents, and carry growing...
NVIDIA Groq 3 LPX is the interactive AI inference accelerator for the NVIDIA Vera Rubin platform. At the core of the platform is NVIDIA Vera Rubin NVL72, the...
AI factories are interconnected systems where fleet economics depend on how efficiently the entire stack converts power and capital into completed agent tasks....
Traditional cloud infrastructure was designed for predictable, general-purpose workloads and standard interfaces. Agentic AI factories connect diverse users,...
AI factories are power-constrained industrial systems. The question is no longer how many GPUs fit in a data center, but how much AI output each available...
Nvidia continues to pour money into data center development — just as AI data centers bring lots of money into Nvidia.
Nvidia research shows that AI agents can perform well, and not go off the deep end, through fine-tuning, even if the AI model isn't that…
Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor...
The Traveling Salesman Problem (TSP) is one of the most extensively studied NP-hard optimization problems. Genetic Algorithm (GA)-based solvers, such as the Edge Assembly Crossover (EAX), achieve state-of-the-art performance on many benchmark instances. However, the scalability of these approaches in massively parallel architectures remains limited because crossover operations involve irregular memory access patterns, graph traversals, and sequential dependencies. Existing GPU-based TSP solvers primarily exploit population-level parallelism and are limited to relatively small problem sizes. This work presents a fine-grain GPU implementation of the partition phase of the Generalized Partition Crossover (GPX) operator for large-scale TSP instances. The proposed approach reformulates GPX partitioning as a graph-parallel problem using coalesced memory layouts, ghost-node transformations, and connected-component analysis. The im- plementation parallelizes the union of parent tours, the splitting of degree- four vertices, the deletion of common edges, and the identification of recombining components using CUDA. Experimental results on instances ranging from 10,000 to 2 million cities demonstrate substantial acceleration over a naive sequential CPU imple- mentation. The proposed GPU partitioning achieves speedups between 48x and 625x while significantly reducing memory overhead. The re- sults demonstrate that operator-level parallelism can substantially im- prove the scalability of GA-based TSP solvers on modern many-core architectures.