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555documentos

73últimos 7 días

NVIDIA AI Blog

NVIDIA to Acquire Hugging Face

I’m excited to announce that NVIDIA has agreed to acquire Hugging Face for $12,930,300,000. Together, we will scale Hugging Face’s platform, strengthen its infrastructure and expand access to AI for developers and institutions worldwide. Over the past decade, Clem, Julien, Thomas and the team at Hugging Face have built something remarkable: a vibrant home for […]

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arXiv AI Papers

GRADSOLVE: fast exact gradients for ODE ensembles on GPUs

Ordinary differential equations (ODEs) underlie models in science and engineering, and many applications need derivatives of their solutions with respect to parameters. Ensembles of independent trajectories suit graphics processing units (GPUs), but current GPU software forces a trade-off: the fastest ensemble solvers cannot be differentiated in reverse mode at the speed they solve, and the solvers built for differentiation solve more slowly. No single tool has yet offered a reverse-mode gradient at the speed of a fused-kernel solve. We present GRADSOLVE, an open-source JAX library for solving and reverse-mode differentiating low-dimensional ODE ensembles on NVIDIA GPUs. It records the steps an adaptive solver accepts and differentiates a fixed-step replay of them; the returned gradient is the exact discrete adjoint of those steps, the same derivative Diffrax returns by default, obtained more cheaply from a fixed-length chain than from an adaptive loop. It targets ensembles differentiated many times against one recorded mesh, keeps Diffrax as a fallback, and supports explicit and Rosenbrock integrators. Used as a solver, GRADSOLVE's forward-only kernel ran 2.8x faster than DiffEqGPU.jl; used for gradients, once a record exists, it computed them 5.6-14.1x faster than Diffrax's checkpointed adjoint at matched forward-state accuracy across three GPU generations, the advantage narrowing on large ensembles and, on stiff systems, down to parity at tight accuracy. GRADSOLVE is released at https://github.com/ECLIPSE-AI4Science/gradsolve.

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arXiv AI Papers

UE5M3 FP4 Block Scaling for Stable Language Model Pretraining

Stable 4-bit floating-point (FP4) pretraining is difficult because the E2M1 payload represents only a narrow range of magnitudes. NVIDIA's Transformer Engine {} recipe addresses this with current-tensor scaling, a randomized Hadamard transform (RHT), and bfloat16 (BF16) final layers, adding work outside the FP4 matrix multiplications. We instead pair E2M1 payloads with unsigned E5M3 ({}) block scales. Their wider range permits periodic tensor scaling, while our recipe applies selective stochastic rounding to backward gradients, omits RHT, and uses FP4 in all eligible internal linears. We pretrain a Nemotron-H 8B model for nearly 190 billion tokens. Compared with Transformer Engine {}, the proposed block-16 recipe finishes with lower final-window training loss and, under their respective quantized-inference policies, lower validation loss measured as held-out negative log-likelihood. Its quantized-inference downstream point estimates are also higher on all three reported aggregates. A native {} execution ablation that jointly removes RHT and the BF16 final-block exemption increases measured model-body token throughput by 21.2\%. These results demonstrate end-to-end software-emulated {} pretraining with a simpler recipe and motivate native support for {} block scaling.

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arXiv AI Papers

H3DNAS: Hardware-Aware ONNX-Native 3D Point Cloud Model Compression

Deploying 3D point cloud models on edge hardware such as the NVIDIA Jetson Orin Nano is severely constrained by compute and memory budgets. Existing compression methods require access to the model's original source code, rendering them inapplicable to the Open Neural Network Exchange (ONNX) binaries commonly distributed by vendors and model repositories. We present H3DNAS, a hardware-aware model compression framework that operates directly on ONNX computational graphs without requiring original source code, architecture class definition, or gradient access during search. H3DNAS makes three contributions: (1) a Channel Dependency Graph (CDG) that classifies ONNX operators into four constraint classes and formally establishes that the free parameter fraction ρ_f is topological invariant, a provable compression ceiling computable in {O}(|V|+|E|); (2) a Two-Stage Hierarchical Search that prunes candidate architectures by L_1-importance channel selection, ranks them by output fidelity as a zero-shot label-free proxy, and applies GhostConv structural mutation to Pareto-optimal candidates; and (3) the first source-code-free compression pipeline for 3D point cloud models, operating entirely via ONNX graph surgery with no original architecture definition required. On ModelNet40, H3DNAS reduces the number of parameters in PointNet, PointNet++, and PointMLP by 65.5\%, 43.2\%, and 49.1\%, respectively, while achieving 1.99, 1.29, and 1.67inference speedups with negligible loss in accuracy. The source code is publicly available{https://github.com/ClarityLab-Org/h3dnas}.

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NVIDIA AI Blog

NVIDIA and CrowdStrike Strengthen Agentic Cybersecurity Frontier

“We’re at an inflection point in cybersecurity,” Jensen Huang told a sold-out crowd at CrowdStrike’s Fal.Con 2026 in Las Vegas Tuesday. Attacks are now automated. Defense has to be, too. The NVIDIA founder and CEO joined CrowdStrike CEO and founder George Kurtz to announce CrowdStrike SafeMind, its agentic cybersecurity system developed by the CrowdStrike Cyber […]

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