Nvidia CEO Jensen Huang tells Trump ‘we’re not going to let [an AI slowdown] happen’
Though Elon Musk and Sam Altman have supported Dario Amodei's calls to slow the pace of AI development, Jensen Huang seems to feel differently.
555
73
Though Elon Musk and Sam Altman have supported Dario Amodei's calls to slow the pace of AI development, Jensen Huang seems to feel differently.
Nvidia CEO Jensen Huang took a call from President Trump on Monday while onstage at the All-In Podcast's All-In Summit. It's not the first time…
Mixture of experts (MoE) has become one of the defining architectural trends in large-scale AI model training. DeepSeek, Qwen, and Mixtral are examples of MoE...
As local models become more capable, AI agents can handle more work directly on a PC while keeping sensitive information on the device. Portable Computer is a local version of the agent Perplexity Computer that plans and carries out multistep tasks. Accelerated by NVIDIA GPUs, it uses local models to analyze data, bring together information […]
A single SM utilization percentage can make an LLM inference workload look compute-saturated while hiding how much useful work is being done. The problem is not that the counter is wrong, but that it collapses several different mechanisms into one number. This is most severe during decode, where each request contributes only one new token and dense projection GEMMs become small-row matrix multiplications. On Hopper, the bfloat16 GMMA path executes these operations in fixed 64-row matrix fragments, so small-batch decode can fill only a small fraction of each fragment with real token rows. In this paper, we profile vLLM with FlashAttention-3 and cuBLASLt on an H100 NVL across cold prefill, warm prefill, and decode, sweeping sequence length and batch size. We replace the usual single utilization number with eight counter-validated views derived from raw Nsight Compute reports, each pinned to an NCU counter or explicit formula. Together, these views map utilization gaps to concrete mechanisms - fragment fill, occupancy limits, stall signatures, wave quantization, and kernel selection - across four production models and six per-layer kernel roles.
Nvidia has its finger in every pie, and sees another year of plenty in its future, Jensen Huang says. But, he insists, its deals are…
Amazon SageMaker HyperPod now supports model caching for inference, which pre-loads model weights and container images onto cluster nodes so pods read from local NVMe storage instead of downloading over the network. Learn how model caching cuts cold starts from tens of minutes to seconds, how it works, and how to enable it.
New text-generation model. Tags: Model Optimizer, qwen3_5, nvidia, ModelOpt, Qwen3.8, quantized, FP4, fp4
Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billions of states in millions of small, interdependent gather and scatter steps issued through a generic tree interface. On a GPU every kernel finishes in microseconds, so kernel launches and framework dispatch dominate the run time, and prior GPU implementations have lost to optimized CPU code. We observe that for a fixed game, everything about a CFR iteration except the numerical values is known before the first iteration runs. We propose GPU-CFR, a compiler and runtime built on this observation. It compiles any game once into static dataflow: flat edge and information-set arrays, precomputed indices, and depth-level batched passes fix the entire operation sequence, and only solver state changes between iterations. Static chance folding, depth-level execution blocks, and a dual-lane reach buffer cut the number of framework operations by up to 18.1x. Because shapes, indices, and buffer addresses never change, CUDA Graph Replay records the iteration once and replays it with a single graph launch. On one A100, across an eight-game suite that spans card games, dice games, and board games, GPU-CFR runs 29.8--80.4x faster than the fastest prior GPU CFR on the same accelerator, and 14--258x faster than LiteEFG, one of the fastest open-source CPU implementations, on the four largest games. The compiled representation carries most of that margin: on eight CPU threads with no accelerator it is already 2.2--51.1x faster than the GPU baseline. On the CPU the optimized path reproduces the reference iterates bitwise, and tree construction and graph capture pay for themselves within the first solve. GPU-CFR beats every CPU and GPU baseline on the mid-to-large games of the suite without changing the update rule.
Deploying a large language model is only the first step toward production-ready serving. Production teams also need to serve as many concurrent users as...
Universal Music Group is launching a new AI-powered platform that will allow users to draw from its catalog of licensed music to create song remixes…
Biomolecular structure prediction is now often run at proteome scale, where the goal is to move an entire worklist through the pipeline efficiently. NVIDIA...
NVIDIA has one of the largest and most complex supply chains in the world, and its performance is measured from wafer-out to first token. The interval is in two...
We ported ThunderKittens to NVIDIA's Vera Rubin NVL72 and rebuilt our NVFP4 GEMM around the new hardware, taking it from 42% of roofline to over 22 PFLOPS — competitive with cuBLAS and CuTe DSL. Here is what changed in the ISA and how we used it.
Learn how to deploy Qwen3.8-2.4T-A95B, a 2.4-trillion-parameter open-weight model, on Amazon SageMaker HyperPod with vLLM. This walkthrough covers cluster provisioning, NVFP4 quantization, and an OpenAI-compatible endpoint with built-in reasoning, tool calling, and native MTP speculative decoding.
Encode-prefill-decode (EPD) disaggregation is an inference optimization technique for multimodal models that separates the vision encoder stage from the prefill...
Every NVIDIA CUDA Toolkit release adds functionality and performance improvements that help developers get more from NVIDIA GPUs and the broader NVIDIA software...