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NVIDIA

555documentos

73últimos 7 días

NVIDIA AI Blog

AI Security Is an Engineering Problem — How to Solve It at Every Layer of the Agent Stack

AI security is an engineering problem. That means defined security requirements, enforceable controls, named owners and evidence that protections work. As AI becomes more capable, the industry must accelerate security engineering, broaden access to defensive tools and share what works faster. Technology Changes, Security Fundamentals Endure The internet and cloud computing changed how software operates, […]

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NVIDIA AI Blog

5 Companies Using NVIDIA AI for Clean Energy

Clean energy isn’t hard to come by, but the pace of large-scale adoption has historically been slow due to bottlenecks — including out-of-date infrastructure, elongated research and development timelines, and upfront cost barriers. At New York Climate Week, NVIDIA is highlighting five companies pioneering clean energy projects with AI baked into their foundation, accelerating research-to-inception […]

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Introducing Kimi K3 on Amazon Bedrock

Kimi K3 from Moonshot AI is now available on Amazon Bedrock, giving you a powerful new open-weight option for coding and knowledge work. It offers native vision, a 1-million-token context window, and explicit prompt caching to reduce latency and input costs.

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arXiv AI Papers

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count.

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