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555documentos

73últimos 7 días

NVIDIA AI Blog

NVIDIA Opens Applications for 2027–2028 Graduate Fellowships With Awards Up to $60,000

Bringing together the world’s brightest minds and the latest accelerated computing technology leads to powerful breakthroughs that help tackle some of the biggest research problems. To foster such innovation, the NVIDIA Graduate Fellowship Program provides grants, mentors and technical support to doctoral students doing outstanding research relevant to NVIDIA technologies. The program, in its 26th […]

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arXiv AI Papers

Shared Phase and Retention Control for Efficient Adaptive Spectral Recurrence

As new evidence arrives, a sequence model must update what it remembers and how memory influences predictions. While Transformers incur computation and cache costs scaling with context length, fixed-state recurrent models offer constant-memory inference. However, linear and spectral recurrences traditionally rely on static transitions, failing to dynamically revise how stored representations decay or rotate. While recent selective architectures introduce input-dependent transitions, they assign independent controls to every memory mode, coupling control cost to state capacity. We show that high-dimensional spectral memory does not require high-dimensional control, and introduce Shared Phase and Retention Control for Efficient Adaptive Spectral Recurrence (SPARC). SPARC employs just two input-dependent scalar signals to coordinate memory retention and phase rotation across heterogeneous complex modes, while preserving mode-specific baseline timescales and frequencies. Its diagonal affine recurrence supports parallel associative scans for sequence-level BPTT as well as exact structured Real-Time Recurrent Learning (RTRL) for online credit assignment. Across partially observable continuous control, POPGym, and sequence classification, SPARC achieves a 9.09% relative return improvement on Walker-P and a 1.36% relative accuracy gain on FordA over second-best methods. On an NVIDIA Blackwell GPU, our implementation reduces recurrent-mixer training latency by 18.2%-34.2% in fixed-token workloads and accelerates scans by 3.1x-4.7x over an optimized RG-LRU baseline. These results show that two shared control signals can efficiently govern adaptive spectral memory across online and full-sequence settings. Code is available at https://github.com/Botwwt/sparc.

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arXiv AI Papers

LeapQuant: Efficient Linear Attention with Accurate Recurrent State Quantization

Recent LLMs increasingly adopt hybrid designs that replace standard attention with linear attention, such as Gated DeltaNet (GDN) and Kimi Delta Attention (KDA). Although they compress the context into a fixed-size recurrent state and substantially reduce the cost of long-context processing, repeatedly reading and updating that state remains a major inference bottleneck. Quantization offers a natural way to reduce this cost, but can significantly degrade model quality, due to the accumulation of rounding errors and the presence of outlier rows and columns in the state. To address these challenges, we propose LeapQuant, a training-free method that achieves near-lossless performance under 8-bit recurrent-state quantization. First, to mitigate error accumulation, we propose per-window quantization, which leaps over a window of tokens and quantizes the state only once at its end. Within a window, outputs are computed from the fixed low-bit state together with high-precision buffered updates. Second, to reduce the error introduced by each quantization, LeapQuant retains the state's largest outliers as a few high-precision Compensator Tokens, which share the update path of real tokens. We then smooth the remaining residual before quantization to further reduce the error. Comprehensive experiments across the Qwen, Kimi, and GLM model families show that LeapQuant substantially reduces memory and compute costs during inference. With accuracy comparable to the FP32 baseline, it achieves average speedups of 2.05--3.70at the kernel level and 1.47for end-to-end inference on NVIDIA B200, RTX PRO 6000, and RTX 5090 GPUs.

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arXiv AI Papers

GPUPhysBench: Benchmarking Coding Agents for Correct and Efficient GPU Physics Simulation

Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.

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