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555documentos

73últimos 7 días

NVIDIA AI Blog

Open From Data Center to Desktop: NVIDIA Expands Nemotron Family With Highest Efficiency Super VL and Bolt Models

NVIDIA today released Nemotron 3.5 Super VL, an open 120-billion-parameter model that delivers the fastest task completion and highest accuracy for specialized always-on agents. Joining it are two new edge models: Nemotron 3.5 Bolt 74B-A9B 24GB, optimized to balance intelligence and speed per GB for local agentic workloads, and Nemotron 3.5 Bolt E4B 4GB, optimized […]

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NVIDIA AI Blog

NVIDIA Expands Advanced Technology Access for Europe’s Scientific Community Through Open Learning Resources, Collaborations and Compute

Much of today’s scientific progress begins with computation. But turning accelerated computing’s potential into scientific progress — modeling climate systems, designing molecules, simulating materials and more — depends on more than breakthrough technology. Especially for smaller labs, early-career scientists or science-based startups, the hardest part of research can be everything that comes before the science: […]

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arXiv AI Papers

ReaDy: Recurrent States as Dynamic Context for Speculative Drafting in Hybrid Linear Attention Large Language Models

Speculative decoding accelerates autoregressive generation by drafting multiple tokens per step, yet feature-based drafters rely on target hidden features whose contextual emphasis may not align with the needs of subsequent draft positions. Hybrid linear attention (HLA) models maintain compact recurrent states that accumulate historical associations, offering an efficient source of complementary context for speculative drafting. We introduce ReaDy, the first speculative decoding method, to the best of our knowledge, to leverage HLA recurrent states for position-specific context retrieval during drafting. ReaDy equips each draft position with a learned query to retrieve supplementary context directly from the target's committed recurrent states. A lightweight state reader integrates this context into draft representations through residual updates, while low-rank state reads and fused operators keep additional computation and I/O overhead low. Building on DSpark's parallel backbone and sequential prediction head, ReaDy employs a lightweight two-stage adaptation strategy, with reader capacity, state sources, and residual placement examined through ablation studies. Across seven benchmarks spanning mathematics, code generation, and dialogue, ReaDy achieves an average 3.16decoding speedup over autoregressive decoding with Qwen3.8-27B on a single NVIDIA B200 GPU. It outperforms DSpark on every benchmark, improving throughput by 7.97% and acceptance length by 8.50% on average. Our code is available at https://github.com/StartLuxLabs/ReaDy.

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NVIDIA AI Blog

From Enterprise to Earthshot: UK’s Ecosystem Moves From Ambition to Application With NVIDIA

Across industries, the U.K. is putting the full stack to work — and the scale of deployment is growing fast, from enterprises transforming their businesses to startups solving some of the planet’s hardest problems. NVIDIA is putting that principle into practice, including through a five-year, $250 million compute commitment to strengthen the U.K.’s agentic safety […]

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arXiv AI Papers

Resource-Efficient 3D Shape and Orientation Estimation of Road Users using Roadside RGB Camera and 3D Radar

End-to-end deep learning pipelines for camera-radar 3D object detection are well established in driver assistance systems and autonomous vehicles; however, adapting them to roadside-mounted infrastructure presents significant challenges. On vehicles, sensor heights, pitch angles, and relative geometries remain largely uniform, allowing end-to-end models to generalize effectively. On the contrary, roadside sensor installations vary drastically in height, tilt, and field of view across locations, rendering end-to-end models prone to failure and difficult to adapt without massive location-specific datasets. Hence, instead of designing a complex end-to-end pipeline for direct 3D bounding box estimation, a low-cost, resource-efficient two-stage approach is proposed for real-time 3D shape and orientation estimation. The first stage utilizes any off-the-shelf, state-of-the-art method to extract 2D camera bounding boxes and associated 3D radar points for each road user. The proposed second stage then processes these inputs to construct 3D oriented bounding boxes where radar data determines 3D position, predefined templates define size for each road user, and a tiny neural network predicts a site-specific and optimized yaw angle. The algorithm is successfully validated at a curved road with a junction for pedestrians, bicycles, and cars, where it achieves 25 frames per second on an NVIDIA Jetson ORIN for real-time applications.

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