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NVIDIA

554documentos

72últimos 7 días

NVIDIA AI Blog

GTC Berlin 2026: Live Updates From NVIDIA CEO Jensen Huang’s Keynote

Founded in a tent near the Berlin Wall in 1980, the Tempodrom moved several times before settling near Anhalter Bahnhof in 2001. Its permanent home has since hosted concerts, galas and political events. Today, it hosts a different kind of spectacle. GTC Berlin runs three days, with more than 100 sessions on agentic AI, robotics, […]

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arXiv AI Papers

Industrial ReMEmbR: Scaling Spatiotemporal Memory to Robot Fleets

Warehouse robot fleets continuously observe operational conditions, but preserving these observations as reusable semantic memory incurs substantial computation, communication, and storage costs. For example, explaining recurring aisle blockages can require reviewing video from multiple robots across several shifts. We present IndustrialRemembr, a shared spatiotemporal memory system that extends NVIDIA ReMEmbR to robot fleets and reduces server-side computation by generating scene descriptions only on demand. On each robot, an NVIDIA Jetson encodes video clips into retrieval embeddings with Cosmos-Embed1, vision tokens with Cosmos3-Edge, and reconstruction latents with the Wan2.2 VAE, without uploading raw camera frames. The encoding models are re-used to detect people in image patches, zeroing them out to support PII abstraction for GDPR-compliant deployments. We split Cosmos3-Edge at its vision-language boundary, placing the vision encoder on the robot and the language decoder on an on-premises server. A Nemotron agent retrieves memories by content, position, and time and queries the decoder using cached vision tokens. This design eliminates caption generation at write time, while cached-token decoding reproduces the unsplit model's output in all 450 tested decodes.

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arXiv AI Papers

The Token-Energy Law of LLM Decode: Active Bytes and Realized Time Account for Joules per Token

Energy-efficient deployment of large language models requires understanding how model architecture, hardware, and serving settings shape energy per generated token. We introduce the Token-Energy Law, a compact, interpretable model of GPU-board energy per output token for dense, full-history decoding. It relates token energy to two core dimensions: active bytes and realized decode time. Active bytes describe logical byte demand per output, separating dense weights shared within a decode iteration from private key--value (KV) histories read and updated for each request. Realized decode time is the elapsed decode duration divided by the number of output tokens produced. We combine the two byte coordinates and time in a common affine form, with coefficients calibrated for each model and hardware/runtime configuration. This formulation explains how batching amortizes shared-weight work, longer attended histories increase private KV demand, and throughput determines the time-associated cost per output. Our experiments cover three models under BF16 decoding on NVIDIA Hopper and Blackwell GPUs, including two-GPU tensor parallelism on Hopper. Using fixed coefficients and observed decode time, held-out condition-mean energy estimates differ from measurements by at most 3.73%.

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arXiv AI Papers

BitMTP: When Multi-Token Prediction Meets Low-Bit Large Language Models

For efficient deployment of large language models (LLMs), methods of ultra-low-bit backbones reduce weight storage, memory traffic, and linear-layer execution cost, while multi-token prediction (MTP) methods reduce sequential decoding steps by predicting multiple future tokens in parallel. Although complementary, the direct combination of these methods cannot accelerate decoding at comparable quality: masked drafting lacks intermediate token input supplied in next-token training, while wider computation and causal key-value (KV) updates can offset the savings from fewer steps. To address these challenges, we propose BitMTP, an algorithm-system co-design framework for efficient MTP on ultra-low-bit LLM backbones. A joint next-token prediction and MTP objective equips a single model with both autoregressive (AR) generation and block-causal drafting. Confidence-only decoding, speculative-only decoding, and hybrid decoding provide different quality-throughput operating points without using separate draft and verifier models. Accepted-prefix alignment keeps the committed prefix, materialized causal KV boundary, and CUDA Graph replay state consistent for continued generation. BitMTP uses this contract to select width-specialized low-bit execution and reuse captured graphs over shared KV storage. On NVIDIA H20, BitMTP with hybrid decoding achieves five-task mean speedups of 2.2x on BitNet b1.58-2B and 2.1-2.4x on 1.7B-4B Bonsai models at comparable task quality. On RTX 3090 and Jetson Orin, it further achieves up to 2.0x in five-task mean throughput and 3.3x on MBPP+, respectively. These results demonstrate that BitMTP accelerates ultra-low-bit LLM generation across backbones, model sizes, and GPU types. The source code is released at https://github.com/PolyU-VCLab/BitMTP

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NVIDIA AI Blog

Spain-Based Startups Advance Regional Innovation With Barcelona Supercomputing Center

The Barcelona Supercomputing Center (BSC)’s AI Factory Accelerator Programme, now in full operation following a pilot initiative, gives startups access to sovereign compute, technical support and training to support innovation across industries. Many of these companies are also members of the NVIDIA Inception program for cutting-edge startups — and as of today, access to some […]

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NVIDIA AI Blog

Germany Wants to Lead the World in Industrial AI: How NVIDIA Will Help

In the cavernous hall of Kraftwerk, a former power station in Berlin, German Chancellor Friedrich Merz and NVIDIA founder and CEO Jensen Huang sat down to discuss Germany’s AI roadmap, and in particular, the industrial applications of AI. Huang opened by tracing NVIDIA’s longstanding relationship with German industry, beginning with gaming systems, workstations and automotive […]

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