Anuncio

NexTalk

Automatiza la primera respuesta. Mantén el toque humano.

Chat en vivo con agentes de IA en tu modelo y tu clave de API, con traspaso a tu equipo.

Empezar gratis

Empresa

Apple

191documentos

17últimos 7 días

ollama v0.40.13

LFM3 on Linux and Windows Liquid AI's [LFM3](https://ollama.com/library/lfm3) models, including text-to-speech in [lfm3-audio](https://ollama.com/library/lfm3-audio) and [lfm3-omni](https://ollama.com/library/lfm3-omni), now run on Linux and Windows as well as Apple silicon. Full Changelog: https://github.com/ollama/ollama/compare/v0.40.12...v0.40.13

en
arXiv AI Papers

GAAC: Lossless KV Compression for Bandwidth-Efficient LLM Inference on Personal Devices

Weight-only, lossy quantization substantially reduces the storage and memory requirements for serving large language models (LLMs), but the growing key-value (KV) cache remains a bottleneck for long-context inference on personal devices. We present Group-Adaptive Additive Codec (GAAC), a lossless KV compression and serving system that exploits exponent redundancy to reduce storage and accelerate attention without introducing KV approximation. GAAC encodes BF16 exponents using calibrated per-channel base-plus-offset codes over contiguous ranges. GAAC adapts code widths across small groups while preserving KV values bit-for-bit. A fused attention kernel reconstructs KV tiles on the fly, avoiding full-cache decompression. Block-wise compression and fixed-capacity slots support incremental cache updates and paged serving. Across five tested models, GAAC achieves 1.405-1.407lossless BF16 KV compression. We also study compression performance on low-precision tensors FP8 E4M3 caches ( 1.09-1.14) and E5M2 caches (1.25-1.30). On NVIDIA DGX Spark, GAAC accelerates decode attention at a 64K-token context by 1.19-1.27and end-to-end W4A16 decode steps by 1.04-1.15. In serving, it reduces resident KV memory by approximately 26% and increases aggregate throughput by 13-29% under comparable KV-memory budgets. On Apple M4, GAAC achieves 1.02-1.25attention speedups, demonstrating portability beyond NVIDIA GPUs.

en
arXiv AI Papers

Evolving Agent Teams

The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.

en

GHARP: Real-Time Gaussian Head Animation from Large-Scale Reconstruction Prior

We present GHARP (Real-time Gaussian Head Animation from Large-scale Reconstruction Prior), a method that animates 3D human heads in real time from a few input images of a subject and a driving expression signal. We decouple the problem into an identity stage that builds a representation of the subject’s geometry and appearance offline, and an animation stage that predicts expression-dependent…

en
Ollama Blog

Speech models in Ollama

Ollama now supports speech models, starting with Phonon from Gradium. Read text aloud in five languages and dozens of voices, streamed as it is generated, over 100 times faster than real time on Apple Silicon.

en

Pixels to Tokens: Token Space Efficient Active Learning for Low-Budget Semantic Segmentation

While foundation models and vision transformers (ViTs) have redefined visual representations, current active learning (AL) strategies for these backbones largely operate at the patch or region level, where annotation requirements remain high due to extensive pixel labeling. Extending ViT-based AL to the pixel-level, low-budget regime is uniquely challenging: with as little as one pixel query per image, a method must…

en
Microsoft Research

Called to serve: Tech, research, and positive impact

Lab Director Chris White has worked on research challenges with real-world implications—from new approaches to wartime data analysis to tools for combating human trafficking. He talks to program manager Weishung Liu about the influences that led to the work and more. The post Called to serve: Tech, research, and positive impact appeared first on Microsoft Research .

en
Apple — overfeed.news