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Anthropic

1122documentos

102últimos 7 días

arXiv AI Papers

Inference-Engine Fingerprinting Attacks are Practical: Exploring Model-Driven Environmental Discovery, Exploitation, and Escape

Frontier AI models are rapidly gaining the ability to exploit vulnerabilities in complex pieces of software. The risk is not theoretical, as evidenced by recent sandbox escapes performed by frontier models at OpenAI and Anthropic. Discussions of how to sandbox inference stack components often focus on components other than the inference engine itself (e.g., network proxies or code execution environments). However, the inference engine is an attractive target for a misaligned model. For example, if a model can trigger exploits in that engine merely by generating specially-crafted output tokens, the model can initiate a multi-step, to-the-bare-metal exploit chain in the engine, without relying on vulnerabilities in other components of the inference stack, and without assistance from externally-provided, maliciously-crafted input tokens. In this paper, we show that a misaligned model can perform inference engine fingerprinting to determine the specific engine (e.g., vLLM, SGLang) which executes the model. Once the engine has been fingerprinted, the model can leverage engine-specific exploits to take control of the engine using only carefully-selected output tokens. We provide concrete examples of model fingerprints in five popular engines, and demonstrate how realistic agentic harnesses allow a model to leverage those fingerprints to identify the local engine. We also describe a proof-of-concept, to-the-bare-metal exploit chain that originates from a fingerprinted (and subsequently compromised) inference engine. We conclude by discussing several ways that inference engines could be changed to make fingerprinting attacks more difficult.

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Improving HCLS AI reasoning with open-source agent skills

AI agents on foundation models often misapply healthcare and life sciences decision frameworks, citing the right guideline but applying it incorrectly. This post shares 38 open-source agent skills across 11 HCLS domains that close this gap, with installation steps, three worked use cases, and a 410-prompt evaluation showing a 70-86% win rate.

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arXiv AI Papers

Playing log(N)-Questions over Wikipedia Abstracts: Communication Efficiency Between Paired Frontier Models

We evaluate six frontier language models on the two-agent (N)-Questions game. A questioner sees N Wikipedia lead paragraphs and must identify a secretly chosen target using exactly _2 N yes/no questions. An answerer sees only the target and the question, and replies with one word. Both roles run on the same provider, so the game measures how well a model communicates with itself across an information asymmetry. We run 408 games over document sets of 4 to 1024 paragraphs at a total API cost of \$363. One model finishes well behind the others: Claude Opus 5 wins 28 of 68 games, against 45 to 56 for GLM-5.3, GPT-5.6 Sol, Grok 4.6, Gemini 3.8 Flash and Kimi K3. The leading five are only marginally separable. Pooling those five, win rate declines with set size at r=-0.973 and is fit by a single per-round reliability parameter. The form is win=p^{_2 N} with p=0.928. Losses divide into answer errors and discrimination failures in roughly equal measure, and models almost never name a document their own evidence excludes. Every unanimous answer error from the weakest model was inspected: 32 of 34 are ``No'' answers, on properties stated in the document's first sentence, under an instruction that explicitly warns against defaulting to ``No''. Information per question, estimated from answer balance, correlates with win rate at r=+0.88. The only two models to extract a full bit per question are the only two that partition on document titles, a strategy absent below N{=}32 and used in a quarter of questions above it. Reasoning-token expenditure varies 4.5across models with little relation to success, and the trace grows as the candidate set shrinks without a matching gain in reliability.

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arXiv AI Papers

ProgramDistill: From Interactive Web Apps to Verifiable Reference-Guided SWE Tasks

Coding agents are typically evaluated with desired behavior specified through issues or instructions. In practical web development, however, agents may need to infer behavior from working software and implement it in an incomplete application. We introduce ProgramDistill, a benchmark evaluating coding agents on features discovered through interaction with fully functional reference applications. We build ProgramDistill by factorizing applications into features of different granularities, each associated with replayable behaviors executable via its gold patch. Our pipeline, mine-craft-patch, discovers 1,975 replay-verified behaviors across 26 applications and constructs 4,063 tasks without human intervention. Across nine frontier coding agents, GPT-6 Astra and Claude Opus 5 achieve 49.2% and 28.8% success on cumulative workflows in full-application reconstruction. In partial-application reconstruction, success falls from 100% to 64.0% and from 96% to 32% as restoration depth increases from 1 to 8. ProgramDistill thus provides a scalable benchmark with controlled difficulty for evaluating and diagnosing coding agents, and a natural basis for future curriculum-based training.

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